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NetHack 3.4.3 Patches: Throw Light upon the Darkness
My other NetHack patches.
luminate.diff
Does it bother you that beam of lightning vanishes into the shadows or that
you can hear a Molotov cocktail exploding in a fireball, but you can't see
the fireball that is close enough to spit on? It bothered me. So this patch
adds a call to the temporary effects routine that makes glyphs visible
despite the the darkness of the square. Currently lightning and fire,
in beam and explosion form, and lit objects are luminous while in flight.
They do not illuminate, however. Can you imagine having to do the radius of
visibility on a thrown lamp? I did, and my imagination said it wasn't worth me
doing.
If you happen to use Nephi's photography
patch, then the luminate patch will touch up src/photo.c as needed. If you don't
use the photography patch, then ignore the error you get when patching.
Remember to enable by manually editing include/config.h. The precompiler define is WEBB_SEE_LIGHT.
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