Nick Webb NetHack Patches
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Image: An Origami Man is the  Paper Golem
Older Patches
Most have been incorperated into the current mega-patch (biodiversity), but here are links:
nh_patches340.html
nh_patches341.html
nh_patches342.html

NetHack Gallery - original artwork
NetHack Hallucinations Gallery


Patches for NetHack 3.4.3
Biodiversity:
and How to Patch
In an effort to flesh out monster genera and add more flavor to monsters and the dungeon, I've created the Biodiversity Patch. Any monster genus not having at least three species in it got new critters, most with fun new quirks.

Named Monsters: bones/savefile safe
Quantum Mechanics can have names, just like in the good ol' days. So can Erinyes, just like the good extremely ol' days.

Lumination: bones/savefile safe
Temporary visual effects like thrown objects, explosions, and cast spells are visible only when the square they are over is visible. Until now. With this patch, luminosity behaves a little more like you'd expect it to.

Cats and Canopeners: bones/savefile safe
Using a tin opener summons your cats. They'll be expecting to be fed.

Color fix: bones/savefile safe
The Color fixes have been officially included in vanilla.
However, MS Windows still has hideous colors for the console, eg: the dark yellow is literaly dark yellow instead of the brown it should be.
The solution to that problem can be found here: console_colors.html.

YANIs:
These are on my TODO list for the biodiversity/other patch.
  • bones/save/hearse safe changes only patch
  • gendered names (eg: succubus becomes female name for incubus instead of different monster)
  • Illusionary monsters: fake monsters, slow-changing hallucination
  • robust trees: tree struct
  • basilisk: stoning gaze, but it must raise dorsal fin first.
  • bookworm: hides in books, damaging them
  • money: new coin types (groschen and some copper cent piece.)
  • Burried monsters: replace hunger hulk with under hulk
  • Kappa: a turtle (new genus) that does imp-like things
  • Unique dragon armor for unique dragons:
  • Avatars for dieties (39 of them)
  • Priest quest start variants
  • kobolds: link with silver mining/cobalt
  • potion of see invisible smashed upon intrinsically invisible players/monsters/objects should make them visible.


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25 Feb 2004