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NetHack Patches
Find out about NetHack

Older Patches
Most have been incorperated into the current mega-patch (biodiversity), but here are links:
nh_patches340.html
nh_patches341.html
nh_patches342.html
NetHack Gallery - original artwork
NetHack Hallucinations Gallery
Patches for NetHack 3.4.3
Biodiversity:
and How to Patch
In an effort to flesh out monster genera and add more flavor to monsters and the dungeon, I've created the Biodiversity Patch. Any monster
genus not having at least three species in it got new critters, most with fun new quirks.
Named Monsters:

Quantum Mechanics can have names, just like in the good ol' days. So can Erinyes, just like the
good extremely ol' days.
Lumination:

Temporary visual effects like thrown objects, explosions, and cast spells
are visible only when the square they are over is visible. Until now. With
this patch, luminosity behaves a little more like you'd expect it to.
Cats and Canopeners:

Using a tin opener summons your cats. They'll be expecting to be fed.
Color fix:

The Color fixes have been officially included in vanilla.
However, MS Windows still has hideous colors for the console,
eg: the dark yellow is literaly dark yellow instead of the brown
it should be.
The solution to that problem can be found here:
console_colors.html.
YANIs:
These are on my TODO list for the biodiversity/other patch.
- bones/save/hearse safe changes only patch
- gendered names (eg: succubus becomes female name for incubus instead
of different monster)
- Illusionary monsters: fake monsters, slow-changing hallucination
- robust trees: tree struct
- basilisk: stoning gaze, but it must raise dorsal fin first.
- bookworm: hides in books, damaging them
- money: new coin types
(groschen and some copper cent piece.)
- Burried monsters: replace hunger hulk with under hulk
- Kappa: a turtle (new genus) that does imp-like things
- Unique dragon armor for unique dragons:
- Avatars for dieties (39 of them)
- Priest quest start variants
- kobolds: link with silver mining/cobalt
- potion of see invisible smashed upon intrinsically invisible players/monsters/objects should make them visible.
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